Mac OS X comes with the ‘Migration Assistant’ that helps you migrate your previously customized settings and configurations from your Mac to your new one. It sounds like a good idea but if you want to avoid inheriting legacy files and some of the old problems that come with, you might want to start afresh.
In fact, setting up a new mac just requires a few tweaks here and there. To make it easier for you, we’ve set up a checklist for the things you need to do when setting up your new Mac.
If you are customizing a fresh copy of Mac OS X, then this post is for you. We’ve got in today’s article, or should we say checklist, some 15 things (plus a bonus mini checklist for designers and developers) you may need to do pre-installation and post-installation. We hope you will find it useful.
Here are some of the information you need before initiating the installation process.
1. Have your Mac-related credentials ready
If this is not your first Apple device, chances are you already have an existing iCloud ID and/or App Store ID.
If you wish to have your emails, contacts, calendars, Safari bookmarks, iPhoto photo streams properly sync’ed, you’ll need your iCloud ID. If you wish to be able to re-download previous purchased app without paying again, you’ll need your App Store ID.
2. What to name this new Mac?
During the installation, you’ll be ask to fill in the username and the computer’s name. The username should be a no-brainer; but pay a little attention to the latter. Your computer name will show up in networks you connect to as well as if you are a Terminal user. You can get them changed later, for one reason or another, but it’s better to get it right from the start.
We suggest using the naming convention of: [Firstname]‘s [Device].
Here are some examples:
- Yourname’s Macbook Pro
- Yourname’s MBP15
- Yourname’s MBPr
- Yourname’s iMac
- Yourname’s iMac27
- Yourname’s Macbook Air
- Yourname’s MBA
3. Is your Internet connection working?
To get your iCloud properly set up, you’ll need a working Internet connection. The installation can be done without an Internet connection, but it’s best to get everything set up complete from the very start.
4. Perform a system update
Apple releases updates from time to time, so there is a chance that the new OS installed has yet to be updated with the latest fixes. Check for a system update before doing anything else to avoid double work. Do it once, twice, or until there’s no update required.
5. Have your mouse and/or keyboard pheriperals ready
If you’re not a fan of the trackpad, then this is the step when you get your mouse connected.
6. Adjust trackpad scrolling direction
If you work exclusively with the trackpad, you need to calibrate it. By default. when you scroll down, the trackpad page scrolls down. if during the test run, it doesn’t feel natural go to System Preferences > Trackpad > Scroll & Zoom and uncheck ‘Scroll direction: natural’
7. Setup sharing settings
Do you want to share screen with another Mac? Are you working with peers or have a need to share your local files with them? Do you need remote access to this Mac when you are away? Or is there a need to share other pheripheral devices (scanners, printers, etc) this mac is connected to with other people on a local network?
If you answer ‘Yes’ to any of this, then you might need to visit System Preferences > Sharing to check/uncheck your preferences.
8. Clean up the menu bar
Like any operating system, Mac includes pre-conditioned selections of apps to make things easier to access. if you are the minimalist type, preferring a clean menu bar, you might want to:
- remove the sound icon (System Preference > Sound > Uncheck Show volume in the menu bar)
- remove time machine icon (System Preference > Time Machine > Uncheck Show Time Machine status in menu bar
- view clock as analogue (System Preference > Clock > Select Analog)
9. Personalize your menu bar
Want to display your name on the menu bar like what you see in the image below?
It’s simple. Just do the following:
- System preference > User & Group
- Click Login Options
- Select Show fast user switching menu as..
10. Enable access for assistive devices
There are some productivity apps for example, TextExpander, which requires access to Mac’s assistive devices option. If you anticipiate using such apps, it’s advisable to turn them on. To do this, go to System Preferences> Universal Access > Check Enable access for assitive devices.
11. Lock system preferences
To avoid accidental changes to the settings you’ve made, it’s good to lock the settings in system preferences. Upon locking, no further changes can be made unless you click to initiate an unlock option which requires a password.
12. Remove unwanted icons on your dock
Dock is a convenient way to fire up apps you use on a regular or daily basis. However, default installation of the Mac provides you a set of suggested apps on your doc regardless of whether or not you actually will use them. If you don’t use them, this becomes a source of flutter.
You can remove unwanted apps on your dock, by holding the icon and dragging them upwards to remove them.
13. Remove unwanted apps
If for some reason you got a Mac with a lower spec which gives you less storage space, you might want to remove some of the default apps you are not going to use.
To remove apps efficiently from Mac, we recommend appzapper.
Here are some default apps you may not require (depending on one’s needs of course) and therefore can remove to free up some significant amount of storage space:
- Garage band
14. Show hard disks on desktop
By default, your Mac keeps your desktop clean. That means that the icons or shortcuts to hard disks, devices or networks you are connected to as well as the discs you’ve mounted are hidden or invisible.
If you want to have these icons displayed on your desktop but have no idea how, do the following:
- Select Finder app
- Go to Finder > Preferences
- Check the required items under Show these items on the desktop under the General tab.
15. Customize desktop icon, grid and text size
Whether you want smaller icons on your desktop so you can fit more, or bigger icons so they are more noticable, either approach are customizable via desktop configuration menu. Just right click on on the desktop, then choose Show View Option.
You can experiment with ‘Icon size’, ‘Grid spacing’ and ‘Text size’ to customize them to your preference. Select ‘Snap to grid’ to allow your icons and folders to fall nicely into the grid you set with less effort.
Essentials for Designers / Developers
I – Install java run time
Java run time may be required by a couple of applications you’ll be installing later, the Adobe Suite of apps in particular. Click here to install it.
II – Install Git
The default Mac OS X does not comes with Git. Click here to download and install Git on the fly.III
III – Get your browser of preference
If you are not a fan of Safari, it’s probably time to download an alternative browser.
And here are the links to get Firebug installed for various browsers:
And That’s It!
Will all of this set up, you’ll be heading over to the App Store, browse through your Purchased tab to re-download and install applications you’ve previosuly purchased.
Alternatively, you can also:
- Spice up your desktop with some wallpapers. Check out our collection of Wallpapers.
- Get some free apps for your Mac. Check out our collection of apps here and here.
Did we miss anything essential? Let us know with a comment. Now go have fun with your new Mac! .
The big idea: mix sound sources and inputs, add effects, and record — all in different apps on one iOS gadget, or even with multiple iPhones/iPads.
‘I am an app, I am an island…’
On iPhone and iPad, there is now no shortage of apps that make interesting sounds. But producing music is for most people organizing sounds, and so, that same abundance of apps can become a weakness. You’ve got one thing that makes great noises, another thing that records noises, and another thing that turns an input into noises.
What if you want to quickly record that sound, or use that cool effect to shape the sound of another app? On the desktop, you might load all those instruments and effects into a host. On the iPad, you’ve had a few options – copy and paste sound after it’s fully rendered, perhaps, or export to SoundCloud – but none really works intuitively the way you’d like.
That is, until now. Audiobus will route audio freely between apps – allowing you to make sounds, add effects, and record them in any combination. A later release will even work between multiple devices, so a group of friends could jam or your iPhone could record your iPad, no audio cabling required. All of this is possible via an interface that any supported app will make available at a moment’s notice.
It’s not available yet, but it’s already approved by Apple and working on devices. And that means we can look in some detail at how your music workflow will change on iOS in the very near future.
The What and Why
Here, Beatmaker demonstrates how you can use Audiobus as an input in another app.
Earlier this week, I sat down to lunch with developers from Audanika and nLog, along with Palm Sounds’ Ashley Elsdon. Appropriately enough, we were at a place called Fleischerei, as Audiobus co-creator, Audanika’s Sebastian Dittmann, put some meat on this story – and on the iPad’s usefulness for music making.
Imagine an ever-present interface that allows you to route sound, live, to other apps. Heck, you’d be happy to have that on desktop (JACK comes close, though its interface is not as intuitively integrated). On the iPad and iPhone, a few finger touches are all you need to get apps sending sound live to one another. Add the Moog Filtatron to your favorite synth, for instance, and then record into a beat arrangement tool like Beatmaker.
Crucially, this isn’t just about making the plumbing work. The engineering is already impressive; various tricks have enabled glitch-free audio that ‘just works.’ (There’s a blog post on how that works.) And there’s the requisite Apple approval; that arrived last month. But the other reason Audiobus looks appealing is that plenty of work has done so that non-experts can work out how to make routing work, and that an unobtrusive interface is available in all your apps. Because the SDK is standard, audio works one way in all apps; you don’t have to learn how to make it work each time.
It’s not that you have to do these things to make the iPad musically interesting. It’s that it finally helps you make sense of your collection of apps. They make each other more powerful, rather than just crowding space on the app screen and competing with one another. And while for many of us, finishing tracks will remain a job for the computer, even as a sketchpad this means that the iPad or iPhone is something you can use – in bed, on a couch, on a bus, on a plane, on a hydrofoil or a hovercraft – to make complete ideas.
Then, there’s what happens when you put several iOS gadgets together; routing between devices should also be possible.
You won’t need iOS 6 or a brand-new device to make this work, though for inter-app routing, the faster your internal processing capabilities, the better. This could make eventual multi-device routing more desirable: devices with less processing power, like older iPads and iPod touches and so on, could simply be routed into other devices. The first release will focus on single devices, though, so you will want a relatively recent iPhone, iPad, or the new iPod touch. Clarification: An earlier draft of this story suggested support for the first-generation iPad. They aren’t specifically excluded, but they’re not recommended. Dual-core processors are best for now. A later release should support multiple device routing, though, so that could be a good way to recycle these older devices – and I’d like to see support for that.)
Developers will add Audiobus by using a freely-licensed API. (I’d like to see that eventually become open source, because I think it’d ease participation – and wouldn’t have to mean incompatible forks – but it should at least be compatible with free software projects on iOS and won’t cost money.)
Users will get Audiobus by snagging a for-fee app, then making use of apps with support. (US$10 is out there as a possibility, so expect that as a maximum – and money potentially well-spent.) With hundreds of developers already signed up and more likely, this seems to have the makings of a new standard. Here’s an example (in sound, anyway) of the results:
If iOS represents a clean slate, in some cases, it’s replicated familiar problems. (That’s my major complaint with Android, which had the chance to reboot the complex audio landscape of Linux and desktop operating systems – and somehow managed to come up with something that was actually worse.) Here, we get to see something that actually looks better.
Which Apps Will Work
Add a DAW, and Audiobus gets very interesting. Image: Auria.
With hundreds of developers already signed up to receive a pre-release of the SDK, you can bet this list will grow. But Audiobus’ creators have pointed out forthcoming support in a number of favorites:
A Tasty Pixel is co-developer of Audiobus, so of course their Loopy HD live-looping app works.
So, too, does Audanika’s SoundPrism Pro – a controller, but it also makes its own sounds.
So, too, is Harmonic Dog’s Multitrack DAW, for an alternative.
Intua’s Beatmaker 2 is another essential tool, since you could then turn other apps into samples.
Moog’s wildly-popular Animoog synth and Filtatron effect processor are both confirmed.
Synthetic Bits’ wonderful Funkbox, the drum machine [I'm also a fan of their Little Midi Machine, but that's not relevant here as it ... doesn't make sound]
By the way, we can now confirm that there is no multi-app audio routing built into iOS 6. There was a slide that mentioned this at WWDC, but no other mention from Apple. So, this looks like a third-party capability, which makes sense: it’s a lot more involved than simply supporting hardware MIDI input and output. As you look at all these screenshots, you can see just how true that is, with all the UI elements needed to expose the functionality to users in order to make it useful.
What it Will Look Like
The Audiobus blog and Facebook page have given us more visual evidence, in particular demonstrating in animated GIFs some of the really lovely animations that make the interface easier to understand.
How Virtual MIDI and AudioCopy Fit In
Covering the overall iOS workflow is probably due for another post, but Audiobus is just one ingredient. Audiobus will route sound live between applications. For MIDI – notes and triggers – you want virtual MIDI, seen nicely in this video overview:
Then there’s AudioCopy, a technology that lets you copy and paste sounds from one app to another. In some ways, Audiobus solves the problems AudioCopy was meant to solve in a more elegant, flexible way. For any app that works best with sound live – live recording of audio as you play in an app that lacks a record feature, or adding an effect to another app – Audiobus is your best bet. AudioCopy, though, is already widely-supported and available now. It also functions well I think in edit workflows: if you already have recorded audio in one app and want to move it to another, a quick copy/paste will be faster than playing back that sound and recording it in realtime. Here’s an example of it in action:
AudioCopy / AudioPaste is best covered by its developer, Sonoma Wire Works, which explains how it works and which apps are supported.
Note that these are three completely independent initiatives. But put together, they do provide a more-connected, more productive workflow on iOS.
iOSMusician has a number of app lists covering which apps work with technologies like AudioCopy, virtual MIDI, WIST (start/stop sync), and Dropbox.
Good Reading, Watching
The most up-to-date information is all in a terrific, in-depth interview on Synthtopia, who have also closely tracked Audiobus development:
What Is Audiobus & How Will It Change Mobile Music Making?
Michael, co-creator of Audiobus, explains the idea – on his bicycle.
Sonic State discussed their take on the tech in the spring:
Gizmodo focused on the group jamming capabilities, noting that Audiobus goes beyond what Apple can do with GarageBand alone.
Watch this space for more.
http://audiob.us/ with signup (including for developers)
Addendum: What About Desktop?
Audiobus on the desktop isn’t out of the realm of possibility. I could imagine building it atop JACK, which is already open source and functional on Mac, Windows, and Linux, even with network features. JACK could certainly benefit from a UI that worked the way Audiobus, and integrated with iOS devices running Audiobus. For now, that’s all just theoretical, though: the Audiobus developers know users want it, but aren’t going there – yet.
(Via Create Digital Music.)